The system evolves with two particle systems interacting. The original mk1 system is invisible, but active as a force field dynamic emitter, pulsing and reorganizing the second particle drawing systems. Color and light pulse like a sea creature as the speed and acceleration of the particles change. This one uses four layers in aftereffects: point, multi-point, cloud, and mesh. Each layer is just a playblast from Maya (series of screenshots) with some transparency and blending mode manipulations to amplify the colors and exposure. The background sounds are Ambient Server music from Deus Ex: Human Revolution.
Each of these tests produces geometry artifacts as well, future posts will look at the digital physical translation along with the limits and challenges of particles as material, maybe even some ways to transform these into more tectonic systems. @wip!
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