Landforms - Craggs
Early design tests for a craggy landscape. These employ Maya's nParticles and dynamic fields as a platform for generating turbulent landscape deformations. In this series of preliminary tests we are searching for a desired intensity and strategy for deforming a uniform grid (particles) with a moving distortion force (turbulence field). The particles are linked by a woven spring system to expand local effect across the entire surface and find a space between explicit control and emergent behavior. Further tests will reduce the reliance on turbulence by developing more precise field parameters and patterns of motion within the particle field. The final goal is a 3D printed landscape with embedded fossil objects from the Arnica jewelry collection.
The images are all produced as screenshots using a simple mentalral material x and viewport 2.0 rendering in realtime. Each simulation is run for 200 frames and the snapshots are taken starting at frame 75 once there is significant pattern emerging, 100, 125, 150, 175, and 200. In general there is a significant shift between 150 and 175 from a rougher tighter surface from to a more puffy billowy landscape due to greater mixing and overlap of the controlling particles. Moving forward, the results from field magnitude 15 will be the base for testing different field motion patterns, drawing with forces.
Part of our design philosophy at Miscellaneous Projects is to establish broad objectives (in this case a craggy landscape) and then rigorously test control parameters to generate sets of possible trajectories. From these sets we can then narrow the search and test more specific parameters. This helps us to engage with the uncertainty of design and discover unexpected possibilities in the process. Each project is a form of research, a search for new territories, design.